Published hexcrawls and hexcrawl creation resources
Fundamentally, a hexcrawl is nothing difficult or mysterious; it’s simply a systematic way to represent wilderness exploration and travel in roleplaying games. As the name suggests, it involves tracking the movement of player characters on a map divided by a hexagonal grid. This way of doing things, derived from the conventions of board wargames, has been a familiar feature of RPGs since the hobby’s inception. Most old-school (and old-school-style) systems provide specific rules for incorporating hexcrawling into play.
However, it appears that running a hexcrawl is an intimidating prospect for many GMs, as evidenced by the countless questions posed in internet RPG communities. This is due, in part, to the misconception that a hexcrawl, rather than being a convenient way to handle travel, is a completely separate mode of play requiring enormous amounts of preparation, elaborate rigid procedures, and a good deal of esoteric knowledge. (What is the best method of tracking resources? How do you generate weather events? How much content should be planned ahead of time, and how much left to random chance?) This is exacerbated by the fact that there has never been a single authoritative source describing how to run a “proper hexcrawl”, but rather a multitude of approaches and opinions.
Perhaps the most difficult challenge in managing hexcrawls is that they are fundamentally linked to the concept of sandbox-style play. There is usually no overarching narrative to guide the characters from point A to point B; instead, the players are expected to freely roam the map, choosing the directions and actions at their leisure, with no specific end goal in mind. This aspect can be difficult for both the GM and the players: how to keep everyone engaged when unlimited freedom can be overwhelming?
An introduction to a list like this is not the place to give detailed advice. Anyone interested in learning more about the inner workings of hexcrawls and best practices for designing them should read the following excellent articles:
- How to Make a Fantasy Sandbox series by Robert Conley (Bat in the Attic)
- Hex-based Campaign Design by Erin D. Smale (The Welsh Piper)
- Hexcrawl series by Justin Alexander (The Alexandrian)
- The Dirt Cheap Sandbox and Hex-crawls: A Simple Guide by Gábor Lux (Beyond Fomalhaut)
- Just Three Hexes by Michael Shorten (Chicagowiz’s Games)
- Hexcrawl Checklist by Prismatic Wasteland
The following list may appear to be a disorganized jumble of all sorts of hexcrawl-related products: it includes both complete, ready-to-play hexcrawl modules and campaigns, as well as tools or guides to assist GMs in designing and running their own hexcrawls. However, there is a good reason for including all of these items on one list: each category complements the other. There are very few published hexcrawls that are so comprehensive that they wouldn’t benefit from some external content or procedures; on the other hand, these modules generally include rules and advice that can be useful in isolation from the specific worlds they describe. That is why I recommend that anyone interested in running hexcrawl adventures take a mix-and-match approach and select the most appealing pieces from the menu below.
This list has a significant overlap with my more general list devoted to GM toolkits and various resources; check it out if you’re looking for even more ideas!
The Dark of Hot Springs Island
by Jacob Hurst, Gabriel Hernandez, Evan Peterson, and Donnie Garcia
Hexcrawl
5 figs out of 5
The Evils of Illmire
by Zack Wolf
Hexcrawl
4.5 figs out of 5
NOD
by John M. Stater
Hexcrawl (zine)
4 figs out of 5
Wilderlands of High Fantasy
by Bob Bledslaw and Bill Owen
Hexcrawl
4 figs out of 5
Neverland
by Andrew Kolb
Hexcrawl
4 figs out of 5
Blackmarsh
by Robert Conley
Hecrawl
4 figs out of 5
X1: The Isle of Dread
by David “Zeb” Cook and Tom Moldvay
Hexcrawl
4 figs out of 5
Worlds Without Number (WWN)
by Kevin Crawford
Game · Guide · Tool
4 figs out of 5
Wilderness Hexes
by ktrey
Tool
4 figs out of 5
d30 Sandbox Companion
by Richard J. LeBlanc, Jr.
Tool
4 figs out of 5
Hex Crawl Chronicles
by John M. Stater
Hexcrawl (series)
4 figs out of 5
Fever Swamp
by Luke Gearing
Hexcrawl
3.5 figs out of 5
Filling in the Blanks
by Todd Leback
Guide
3.5 figs out of 5
Points of Light
by Robert Conley
Hexcrawl anthology
3.5 figs out of 5
Points of Light 2: The Sunrise Sea
by Robert Conley
Hexcrawl anthology
3.5 figs out of 5
Dolmenwood
by Gavin Norman
Hexcrawl · Game
3.5 figs out of 5
Freebooters on the Frontier
by Jason Lutes
Game · Tool
3.5 figs out of 5
The Perilous Wilds
by Jason Lutes and Jeremy Strandberg
Tool
3 figs out of 5
Carcosa
by Geoffrey McKinney
Hexcrawl
3 figs out of 5
Forbidden Lands
by Tomas Härenstam and others
Game · Tool
3 figs out of 5
Tome of Adventure Design Revised
by Matthew Finch
Tool
3 figs out of 5
In the Shadow of Tower Silveraxe
by Jacob Fleming
Module featuring a hex map
3 figs out of 5
Qelong
by Kenneth Hite
Hexcrawl
3 figs out of 5
In the Heart of the Unknown
by Goblin's Henchman
Tool
2.5 figs out of 5
Into the Wyrd and Wild
by Charles Ferguson-Avery
Tool
2.5 figs out of 5
Yoon-Suin
by David McGrogan
Sandbox setting with a hex map
2.5 figs out of 5
Ultraviolet Grasslands
by Luka Rejec
Pointcrawl
2.5 figs out of 5
Willow
by Lazy Litch
Mini setting · Hexcrawl
2.5 figs out of 5
Populated Hexes Monthly
by Todd Leback
Hex locations
2.5 figs out of 5
Echoes From Fomalhaut
by Gábor Lux and others
Zine · Various hexcrawls and resources
2.5 figs out of 5
Midlands Low Magic Sandbox Setting
by Stephen J. Grodzicki
Sandbox setting with a hex map
2.5 figs out of 5
Woodfall
by Lazy Litch
Mini setting · Hexcrawl
2.5 figs out of 5
Beyond the Borderlands
by Alex Damaceno
Hexcrawl (zine)
2.5 figs out of 5
Manual of Hexterity
by BroadSwordBard
Guide
2.5 figs out of 5
The Treasure Vaults of Zadabad
by Carl Bussler and Eric Hoffman
Hexcrawl
2.5 figs out of 5
Basilisk Hills
by Todd Leback
Hexcrawl
2.5 figs out of 5
Into the Wild
by Todd Leback
Guide · Tool · Incorporates Hexcrawl Basics
2.5 figs out of 5
Hexcrawl Basics
by Todd Leback
Guide
2.5 figs out of 5
Maze Rats
by Ben Milton
Game · Tool
2.5 figs out of 5
The Midderlands
by Glynn Seal, Edwin Nagy, and Mark Nolan
Sandbox setting with a hex map
2 figs out of 5
Red Tide
by Kevin Crawford
Guide · Tool
2 figs out of 5
An Echo, Resounding
by Kevin Crawford
Guide · Tool
2 figs out of 5
World of the Lost
by Rafael Chandler
Hexcrawl
2 figs out of 5
Through the Valley of the Manticore
by Jacob Fleming
Module featuring a hex map
2 figs out of 5
Hideous Daylight
by Brad Kerr
Hexcrawl
2 figs out of 5
Further Afield (Beyond the Wall)
by John Cocking and Peter S. Williams
Guide · Tool
2 figs out of 5
Dungeon Masters Guide (AD&D 1e)
by Gary Gygax
Guide · Tool
2 figs out of 5
Mausritter
by Isaac Williams
Game · Tool
2 figs out of 5
Sandbox Generator
by Atelier Clandestin
Tool
2 figs out of 5
d30 DM Companion
by Richard J. LeBlanc, Jr.
Tool
2 figs out of 5
Slumbering Ursine Dunes
by Chris Kutalik
Pointcrawl
2 figs out of 5
The Vault of Larin Karr
by W.D.B. Kenower
Module featuring a hexcrawl
2 figs out of 5
Bone Marshes
by David Schirduan
Module featuring a hexcrawl
2 figs out of 5
B2: The Keep on the Borderlands
by Gary Gygax
Module featuring a quadcrawl
2 figs out of 5
Weird New World
by James Edward Raggi IV
Hexcrawl
1.5 figs out of 5
Lake of Abominations
by Todd Leback
Hexcrawl
1.5 figs out of 5
Isle of the Unknown
by Geoffrey McKinney
Hexcrawl
1.5 figs out of 5
The Hexenbracken
by Ray Colina, Trent B, Zak Smith, and others
Hexcrawl
1.5 figs out of 5
Community Hexcrawl
by various
Hexcrawl
1.5 figs out of 5
The Haunted Hamlet
by Lazy Litch
Hex locations
1.5 figs out of 5
Mutant: Year Zero
by Tomas Härenstam
Game · Tool
1.5 figs out of 5
Scarlet Heroes
by Kevin Crawford
Game · Guide · Tool
1 figs out of 5
Oz
by Andrew Kolb
Hexcrawl
1 figs out of 5
B10: Night's Dark Terror
by Jim Bambra, Graeme Morris, and Phil Gallagher
Module featuring a hexcrawl
1 figs out of 5
Lands of Legends
by Giuseppe Rotondo, Mauro Longo
Tool (series)
1 figs out of 5
Monster Island
by Pete Nash
Sandbox setting with a hex map
1 figs out of 5
The Adventurer's Guide to the Yol'Najj Forest
by Zeshio
Sandbox setting (no hex map?)
1 figs out of 5
Hubris: A World of Visceral Adventure
by Mike Evans
Sandbox setting (no hex map?)
1 figs out of 5
Mike's World: The Forsaken Wilderness Beyond
by Geoffrey McKinney
Quadcrawl
1 figs out of 5
What Ho, Frog Demons
by Chris Kutalik, Luka Rejec
Hexcrawl
1 figs out of 5
The Toxic Woods
by Lazy Litch
Hexcrawl
1 figs out of 5
How to Hexcrawl
by Joe Johnston
Guide
1 figs out of 5
The Islands of Purple-Haunted Putrescence
by Venger Satanis
Hexcrawl
1 figs out of 5
Hexcrawl of the Marcher Lords
by Dunkey Halton
Hexcrawl
1 figs out of 5
Lost in the Wilderness
by Zzarchov Kowolski
Tool · Incorporated into Neoclassical Geek Revival Content Guide
1 figs out of 5
GM's Miscellany: Wilderness Dressing
by various
Tool
1 figs out of 5
Hârn / Atlas Hârnica
by N. Robin Crossby, Tom Dalgliesh, and others
Sandbox setting with multiple hex maps
1 figs out of 5
The Will of Rot
by Olobosk
Hexcrawl
1 figs out of 5
The Colossal Wastes of Zhaar
by various
Hexcrawl
1 figs out of 5
Griffin Mountain
by Jennell Jaquays, Rudy Kraft, and Greg Stafford
Hexcrawl
1 figs out of 5
Across the White Marsh
by Olav Nygård
Hexcrawl
1 figs out of 5
Twilight: 2000 4e
by Tomas Härenstam and others
Game · Tool
1 figs out of 5
Ironsworn
by Shawn Tomkin
Game · Tool
1 figs out of 5